Projection: First Light
An ethereal shadow puppet puzzle-platformer focused on light manipulation and lost art. Available now on Apple Arcade.

Released on 19th September 2019
Role: Lead Producer / QA Manager | Tools: Unity, Google Sheets, Trello, SourceTree | Duration: 3.5 Years | Team Size: 20+
Projection represents almost 4 years worth of work by three different development teams. Shadowplay Studios, Sweaty Chair and Blowfish Studios.
Throughout the course of development Blowfish Studios took on the role of both co-developer and publisher, working with the other teams to bring the game to players as an Apple Arcade launch title.
Lead Producer
I concluded my time on Projection: First Light as the Lead Producer working with all three development teams in order to ensure that they were able to meet milestones and deliverables in order to work towards release on Apple Arcade. During my time as Lead Producer on Projection: First Light my responsibilities included:
Scheduled and ensured deliverables and milestones are met in order to provide a stable release on the newly developed Apple Arcade service.
Develop and source store page copy, metadata and localisation for iOS, tvOS and macOS platforms.
Liase with all key stakeholders, both internal and external and communicate where in development the Title is and identify any potential risks to release.
Worked with marketing and PR teams in order to provide them with relevant assets, demos and content in order to effectively schedule press releases and social media promotion.
QA Manager
Originally when I had first started on Projection: First Light I had taken on the role of QA Manager. As this was one of our first co-developed publishing games this meant a steep learning curve when understanding the direction and timeline of Projection. From my time working on Projection: First Light as QA Manager I had the following responsibilities:
Develop QA Test plans specifically for Projection, and prepare it for console certification.
Ensure that all development teams were aware of specific requirements that the title had to meet in order to achieve certification.
Regression and exploratory testing of the Title, especially when leading up to key milestones.
Leading the rest of the QA team on the testing process and ensuring we were all efficiently cross-testing platforms.






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