Infliction: Extended Cut

Explore a once happy home, survive and uncover the truth behind the paranormal spirit haunting you. Available now on Steam, PS4, Xbox One and Nintendo Switch.

 

Released on 25th February 2020

Role: Lead Producer | Tools: Unreal, Google Sheets, Trello, SourceTree | Duration: 8 Months | Team Size: 20+

 

Caustic Reality’s psychological horror Infliction: Extended Cut brings horror home. Explore a once happy home, now marred by death and destruction, uncover the secrets behind the vengeful spirit stalking you.

Search for clues and run from your demons while you journey further and further into the horror.

 

Publishing Producer

During my time working on Infliction: Extended Cut, I was working as the Publishing Producer, which saw my main responsibilities being:

  • Release Management for all platforms - Steam, PS4, Xbox and Nintendo Switch. Managing metadata, pricing, store page live dates and launch day for the game and achieving a successful simultaneous release.

  • Managing timelines with the 3D Art team to ensure new end-game content made it in the game in-time for our first submission.

  • Scheduling and organising with development and QA teams to ensure the title meets all current certification standards to a specific timeline to ensure an on-time release.

  • Promoting the game at conventions and gathering feedback, issues and bugs reported by the public, to ensure updates are released in a timely manner.

  • Liasing with additional publishers to secure a release within the Asian game markets and tailoring the game content to suit those markets.

  • Applying for events such as PAX South, West and Australia and demoing the game overseas at conventions.

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Projection: First Light