Whipseey and the Lost Atlas
A retro-inspired pixel platformer with a lovable main character trying to return to his human form. Available now on Steam, Playstation 4, Xbox One and Nintendo Switch.

Released on 27th August 2019
Role: Publishing Producer | Tools: GameMaker, Google Sheets, Trello, SourceTree | Duration: 3 Months | Team Size: 6
During the development time on Whipseey and the Lost Atlas, the team at Blowfish Studios worked with the lead developer, Daniel Ramirez, in order to bring his passion project to market on modern consoles. The team at Blowfish primarily handled the release and porting of the project across all game systems.
Publishing Producer
During my time as the Publishing Producer for Whipseey, I set myself the professional goal of ensuring a simultaneous release that could be adequately prepared for by ensuring we had safety builds approved by platforms well in advance of the planned release date. My task repsonsibilities on the project were:
Release Management for all platforms - Steam, PS4, Xbox and Nintendo Switch. Managing metadata, pricing, store page live dates and launch day for the game and achieving a successful simultaneous release.
Scheduling and organising with development and QA teams to ensure the title meets all current certification standards to a specific timeline to ensure an on-time release.
Facilitating conversation between the core development team and the publishing team to mobilise workloads effectively and ensure all relevant certification tasks can be achieved by the most effective teams.
Gathering feedback, issues and bugs reported by the public and scheduling community announcements and updates to the core game.
Ordered and distributed promotional game codes to the various PR and marketing teams who would be assisting with the promotion of the game.
Applying for events such as PAX South, East, West and Australia and demoing the game overseas at conventions.





