Minesweeper Genius
A familiar game with a unique twist and an adorable hero. Available now on Steam, Playstation 4, Xbox One and Nintendo Switch.

Released on 13th Feb 2019
Role: Publishing Producer/QA Manager | Tools: Unity, Google Sheets, Trello, SourceTree | Duration: 3 Months | Team Size: 6
Minesweeper Genius sees a unique take on a familiar game. Blending minesweeper with maze-like puzzles, Mother Gaia Studios looks to set you on the golden path to the goal.
Plan your route and avoid the mines, choose unique power ups and master your critical thinking before taking on the puzzle generator.
Publishing Producer
During my time as the Publishing Producer for Minesweeper Genius, I set myself the professional goal of ensuring a simultaneous release that could be adequately prepared for by ensuring we had safety builds approved by platforms well in advance of the planned release date. My task responsibilities on the project were:
Set deliverables and milestones, ensuring all team members were aware of and agreed to these in order to ensure a stable, on-time release.
Source localisation for all in-game text, dialogue and digital storefronts.
Set up and prepare digital storefronts for release, ensuring that these were all approved by the various platform holders ahead of schedule for ease.
Ordered and distributed promotional game codes to the various PR and marketing teams who would be assisting with the promotion of the game.
QA Manager
During my time working as the QA Manager for Minesweeper Genius, my roles and responsibilities were:
Develop QA Test plans specifically for Minesweeper Genius, and prepare it for console certification.
Ensure that all development teams were aware of specific requirements that the title had to meet in order to achieve certification.
Regression and exploratory testing of the Title, especially when leading up to key milestones.
Leading the rest of the QA team on the testing process and ensuring we were all efficiently cross-testing platforms.





