War Tech Fighters

A blend of Hollywood action with Japanese mech styles, join the fight against an alien enemy now on PS4, Xbox One and Nintendo Switch.

 

Released on 27th June 2019

Role: Publishing Producer | Tools: Unreal, Google Sheets, Trello, SourceTree | Duration: 5 Months | Team Size: 6

 

Bringing the Japanese style of mech action alongside the Hollywood blockbuster cinematic art style, War Tech Fighters promises action on a gigantic scale.

Developed by the team at Drakkar Dev, War Tech Fighters boasts an epic storyline with thousands of mech customisation options to stay stylish while cutting down your enemies.

 

Publishing Producer

During my time as the Publishing Producer for War Tech Fighters, my responsibilities on the project were:

  • Release Management for all platforms - Steam, PS4 and Xbox. Managing metadata, pricing, store page live dates and launch day for the game and achieving a successful simultaneous release.

  • Scheduling and organising with development and QA teams to ensure the title meets all current certification standards to a specific timeline to ensure an on-time release.

  • Facilitating conversation between the core development team and the publishing team to mobilise workloads effectively and ensure all relevant certification tasks can be achieved by the most effective teams.

  • Liasing with additional publishers to secure a physical game release and ensuring that the game is released both online and in-store.

  • Gathering feedback, issues and bugs reported by the public and scheduling community announcements and updates to the core game.

  • Applying for events such as PAX South and East and demoing the game overseas at conventions.

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