Storm Boy
An interactive adventure game re-telling Colin Thiele’s 1964 short story. Available now on Steam, Playstation 4, Xbox One, Nintendo Switch, iOS and Android.

Released on 20th Nov 2018
Role: Publishing Producer/QA Manager | Tools: Unity, Google Sheets, Trello, SourceTree | Duration: 9 Months | Team Size: 12
The team at Blowfish Studios worked as the lead developers of Storm Boy, working on adapting the book to play on modern consoles, this involved, concepting, designing and testing core game mechanics, along with porting and publishing it to a host of different platforms.
Publishing Producer
During my time as the Publishing Producer for Whipseey, I set myself the professional goal of ensuring a simultaneous release that could be adequately prepared for by ensuring we had safety builds approved by platforms well in advance of the planned release date. My task repsonsibilities on the project were:
Set deliverables and milestones, ensuring all team members were aware of and agreed to these in order to ensure a stable, on-time release.
Source localisation for all in-game text, dialogue and digital storefronts.
Set up and prepare digital storefronts for release, ensuring that these were all approved by the various platform holders ahead of schedule for ease.
Ordered and distributed promotional game codes to the various PR and marketing teams who would be assisting with the promotion of the game.
QA Manager





